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The region has a ton of extremely useful resources when pooled together (The Hoover Dam, the Boomers' artillery, the rocket factory, the remnants of varous vaults, New Vegas, etc). It would be to travel the Mojave fighting off all the above factions and knitting together the various communities into a larger, singular entity. The real right choice is unfortunately not an option in the game unfortunately. Go with the NCR ending if you want to see Victorian England 2.0 and potentially social revolution. Look at the NCR's activity in New Vegas, they have actively built up the productive forces around the city of Vegas, they greatly expanded agriculture, introduced freshwater irrigation, repaired Hoover Dam, created trade networks, constructed railroads, and provided food aid to the residents of Freeside all of which are independently more substantive than all of House's actions combined, with respect to the development of an industrial capitalist economy. The NCR, unlike House's New Vegas, actually has the features that are common in real capitalist societies: a large workforce, a state apparatus, a legal system, organized healthcare, social welfare, i.e., the elements that have historically proven to be useful for capitalist production. His speech about sending out colony ships in 100 years is pure hubris and marketing. >Mr House would probably be the best choice for a marxist due to the centralization of power, resources and mop in and near Vegas House just doesn't have the workforce. I see it as the analogue to the House ending, in both New Vegas ends up under domination by a Pisistratus-like enlightened tyranny.
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>13128 Independent ending is dystopian, the player becomes tyrant of New Vegas with total control of the city including: electricity production, the Securitron army (the ultimate repressive apparatus), food production, and water production.
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